
The promised payoffs for all your choices was of course not fulfilled, which was the major controversy surrounding the game's "choose your color" ending. ME3 brought some of that original ME freedom back, but the story focus was shot. The simplification of the RPG mechanics and the emphasis on cinematic story felt right in line with the Gears of War / Uncharted 2 / Dead Space / Dragon Age II sort of games coming out at the time. I felt like I was playing through a movie about a space captain (if that distinction makes sense). It's an excellent action-RPG, but it didn't expand on any of the Star Control II sort of mechanics like I wanted. It was narrower, focused more on NPC interactions and plot arcs. ME2 was a great game, but a poor sequel to what I describe above. Not everything meshed together but a sequel could iron that out. Sure, there were issues (especially the Unreal engine performance) but I was willing to overlook it.

I played the heck out of it, multiple playthroughs with multiple characters. ME was a wonderful promise of what could be possible.

I longed for an action RPG that allowed exploration, scanning, and resource-gathering but also included RPG-like interactions with various alien races.

Elite series, Battlecruiser 3000AD/ Universal Combat, X-Wing vs TIE Fighter, vaious Star Trek games, etc. I loved that game to death and also played other sci-fi space sims / exploration games, no matter how crappy. Mass Effect was the closest thing (to me) to a 3D Star Control II.
